Finish It Spray Ammo and Plates
The two resources that turn a wall into a commute if you ignore them.
Finish It’s shop is loud about speed and skins. The quiet taxes are an empty hopper and tiny plate stacks. This tool page is the resource checklist: how spray ammo and carrying plates actually gate your session, what the matching gamepasses skip, and how to spend cash if you stay F2P. Use it beside the upgrade planner and how to plaster.
Spray ammo
The hopper gun is the loop. When the tank dies mid-strip you walk, you break flow, and the trowel waits. Infinite Spray removes that walk. Without the pass, treat ammo like a magazine:
- Coat one overlapping strip.
- Trowel it immediately.
- Refill or buy a capacity rank.
- Start the next strip.
Dumping a whole facade on fumes leaves stipple the blade cannot save. That is the beginner pattern getting started already warns about.
Plates and carrying capacity
Infinite Plates exists because interiors are a logistics game. You haul material between piles and walls. Five trips per hallway is how a 20-minute room becomes an hour. Cash carrying upgrades are the F2P version. Buy them after spray and speed feel acceptable — the same order as the upgrade tier list.
Exteriors hide this tax. You only feel plates when you live in tiled rooms. If your session plan is the pool and the front brick, plates can wait. If you are hunting the last interior for how to finish the house, they cannot.
Session checklist
- Hopper not empty before a named surface.
- One plate upgrade before a full interior.
- Turrets on long exteriors so you are not also the refill runner.
- No color pass until the coat is done — how to paint.
Co-op: the runner owns refills and plates so sprayers never open the shop mid-strip. Co-op roles. Solo: turret plus one room, then refill. Solo playstyle.
What not to do
Do not buy Galaxy Skin because the tank is empty. Do not install an auto farm to skip refills. Infinite Turrets is the legal AFK spray on a span you choose; it still wants you to trowel. Codes, if any, belong in spray ranks first — codes is still empty as of this update.
The house does not stall because you lack pigments. It stalls because you walked the same hallway with an empty gun. Fill the gun, then carry more, then paint.
Infinite Spray versus Infinite Plates
If you will buy one pass, Infinite Spray. Every wall uses the hopper. Plates are an interior tax. If you will buy two, add plates or More Speed depending on whether hallways or scaffolds hurt more. That is the same spine as the gamepass tier list. VIP does not refill either resource — VIP playstyle.
A million-visit lot (see 1 million visits) means more empty tanks on the front brick. Bring ammo discipline or you will trowel other people’s stipple. If the hopper still dies after a cash rank, you bought spread instead of capacity — test one strip before the next purchase. Interiors plus an empty tank is the worst pairing on a million-visit server; refill first, then walk the hallway.
Frequently Asked Questions
Quick answers for Finish It players.
How do I get more spray in Finish It without Infinite Spray?
Buy cash capacity ranks, finish a strip, refill, and do not dump a whole facade on an empty tank.
When should I upgrade plates?
After spray and speed, before a long interior session. Exteriors hide the tax.
Do turrets use spray ammo?
Treat them as extra sprayers. Infinite Turrets skip the placement cap; you still trowel their work.
Should codes buy plate ranks?
If a code ever drops, spend it on spray first, then speed, then plates. See the upgrade planner.
Do I need Infinite Plates for the pool?
Usually no. The pool is one large surface. Plates matter more in hallways and tiled interiors on a completion run.