How to Play Finish It
The full loop — surfaces, tools, currencies, and why the house never stays unfinished.
Finish It is an incremental building simulator: you finish surfaces, earn cash, buy upgrades, and finish bigger surfaces faster. The official description from Moonrise Interactive is the syllabus — plaster, smooth, paint, decorate, earn, upgrade, play with friends. This page turns that syllabus into a practical loop you can run on PC, phone, or console. If you have not spawned yet, skim getting started first.
Tools and what they are for
Plaster spray. First-person hopper gun with a red reservoir and blue nozzle. Hold the trigger and sweep. This is how brick, tile, concrete, and the pool go from ruined to coated. Ammo is the beginner bottleneck, which is why Infinite Spray sits so high on the gamepass tier list.
Trowel. After a coat, switch tools and flatten. The trowel is the difference between a messy splash and a surface the game treats as complete. Skipping it to “save time” usually costs a second pass. Technique lives on how to plaster and smooth.
Paint and decorate. Color is the last pass. More Colors expands the palette; it does not replace plaster. Decorations are for players who already have walls that count as done.
Plates. The Infinite Plates pass tells you carrying is a real resource. Treat plates as the drywall / material stack you haul between piles and walls. Upgrading carrying capacity in the cash shop is the F2P version of that pass.
Turrets. Infinite Turrets are auto-workers. Park them on long, boring walls so you can trowel or paint elsewhere. They are an endgame force multiplier, not a first purchase — see the upgrade planner.
Currencies
Cash comes from completed work. It buys movement, carry, and tool upgrades. This is the currency you should obsess over for the first week. How to earn money is the dedicated farm page.
Gems are the premium-leaning currency. x2 Gems doubles what you see. Do not convert gem panic into a bad Robux purchase; check the tier list first.
Robux buys gamepasses. VIP, More Speed, Galaxy Skin, and the All Gamepasses bundle are convenience, not a second skill tree.
A single-surface loop you can memorize
- Stand at a 45-degree angle so you see both the uncoated brick and the edge of your coat.
- Spray in overlapping strips, top to bottom, like painting a real wall.
- Switch to trowel immediately. Do not spray the next wall with a ragged coat behind you.
- Paint only after the smooth pass.
- Bank cash, buy one upgrade, return to a new surface.
That five-step loop is the whole game. Everything else — codes, passes, turrets, 20-player chaos — is a modifier. The house checklist exists so you apply the loop to every room instead of wandering.
Playing with other people
The description says you finish faster with friends. That is true only if you do not stack three hopper guns on one stud. Split by floor, by interior vs exterior, or by role (sprayer, troweler, runner). Co-op roles lists the splits that work. Solo playstyle covers turret-assisted lone runs.
When the loop feels stuck
Stuck usually means a hidden tax: empty spray tank, slow walk, or carrying tiny plate stacks. Fix the tax with the upgrade tier list, not with a random script. If you came here from a “how to play Finish It” search because the HUD is confusing, controls is the missing manual.
Finish the tutorial wall, then pick a completion target from how to finish the house. The lot is meant to look hopeless at spawn. That is the joke. You are here to finish it.
Frequently Asked Questions
Quick answers for Finish It players.
What is the main loop in Finish It?
Spray plaster, trowel it smooth, paint, collect cash, buy upgrades, repeat on the next surface.
Do I need gamepasses to play?
No. Passes such as Infinite Spray only remove bottlenecks. The loop is free.
What do turrets do?
They automate spraying or finishing on long surfaces so you can work another room. Rank them on the gamepass tier list.
Is there PvP?
No. Finish It is a cooperative / solo simulator with up to 20 players per server.